![40k drop pod transport capacity 40k drop pod transport capacity](https://cdn.shopify.com/s/files/1/1516/0380/products/droppod_1400x.jpg)
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#40k drop pod transport capacity update
Imperial Knight and Legion of the Damned - Update.
![40k drop pod transport capacity 40k drop pod transport capacity](https://i2.wp.com/ifelix.net/wp-content/uploads/2020/01/IMG_5302.jpg)
![40k drop pod transport capacity 40k drop pod transport capacity](https://i0.wp.com/i294.photobucket.com/albums/mm106/Linnear1701/30K/DreadClaw.png)
Thanatar Calix-Class Siege Automata - More Reinfor.Horus Heresy Review: Calix-Class Siege Automata.Coming from ForgeWorld - Mechanicum Vultarax - Str.Forgeworld - Macrocarid explorator design pictures.Legion of the Damned - Then there were TWO.Horus Heresy Review: Legion Caestus Assault Ram.Horus Heresy Review: Deathstorm Drop Pod - AKA The.Armillus Dynat and Autilon Skorr - Converted Alpha.Horus Heresy Review: Legion Kharybdis Assault Claw.Legion of the Damned - 4 Down and 6 To Go!.Converted Vorax Battle Automata - Painted.Double Trouble - 750 points Mechanicum Army.I have plans to build a thematic Imperial Fists/Blood Angels force that represents the boarding action fighting that occurs during the assault on Holy Terra, with the Emperor's own Champion Sigismund leading the force into the fray. OverallĀ - One of my favourite transport options in the Heresy. obviously you will tailor this to your own army but the general principal for the Kharybdis remains the same and it is awesome. This could be a Primarch with a retinue of terminators, or just a big squad of super resilient Salamander Fire Drakes. No, the Kharybdis only makes sense as an investment if you put a killer unit in it. Yes you could load a 20 man tactical squad in here, but what great advantage do you get out of giving such a squad a 260 point pimped up drop pod? You'd save yourself 60 points by putting 2 x 10 man squads in Anvillus Dreadclaws for one and achieve much the same effect. Much like with the Caestus Assault Ram, the real value of the Kharybdis comes with what you put inside of it, and again like the Caestus, the combined cost of this unit will make it a centre piece of your army in all but the biggest games. Provided you survive your opponents shooting phase, which with jink and decent LoS blocking terrain isn't a fantasy by any means, the Kharybdis is the ultimate delivery system for a potent assaulting unit. And you get to fire 10 x S6 shots in very wide arcs of fire. In your second turn you can now move an additional 6", disembark your squad and assault. You should hopefully weather the storm that comes. The most important aspect to remember with this 260 point drop pod is that it isn't immobile! On the turn you deep strike you can still flat out as any vehicle can in the shooting phase, this allows you to drop in - scatter - boost towards where you want your payload to appear next turn and then JINK like hell in your opponent shooting phase.